Learn above the Cloud
Anywhere - Anytime - Any device
Students can learn on a computer at home or school, or even on their smartphone or tablet. We believe that learning should occur whenever and wherever a student feels motivated.
Learn about our HTML5 principles
The use of HTML5 adds a richer experience for multimedia content. It also brings significant performance improvements to the webapp. One of the benefits of using HTML5 is it allows for responsive design, meaning that the user-experience will be consistent across all platforms.
No two students are the same. This system allows educators to specify the goal and the system figures out how to assist each student in achieving it. Teachers monitor in real-time what students are struggling with, allowing them to coach each student to better learning outcomes in the future.
Learn about Item Response Theory.
Item response theory (IRT) attempts to model student ability using assessment level response analysis instead of test level analysis (Classical Testing Theory). Unlike classical testing theory IRT assumes not all questions are equal and even the same question is not equal for each student. This nuance and granular view of assessments give the system a better understanding of the differences in learning and paints an accurate picture of each student's knowledge acquisition.
How do we use Big Data to solve our problems.
KP Compass is used in thousands of schools with students taking hundreds of assessments each and every day. This produces a mountain of data. Our system ranks each student on how well they performed and uses the comparisons to analyze what each student did differently to achieve their results. These differences are clustered together and students are categorized into groups (social-banding). These clusters are then analyzed for patterns in both growth and regression. Monitoring behavior and variations in learning paths allows the system to predict learning outcomes and recommend motivation techniques. The students’ performance on the new path is reevaluated in real-time, at every step of their journey. Changes can occur instantly if a student starts to go down a path that is not ideal. Using the principles of Big Data, the system gets better and smarter every day with each user.
Gamified User Experience
The principles of game theory influence the user experience and design of KP Compass. Students can earn badges, level-up, interact with an Avatar, and even explore the world as they learn. These features subtly push students into a state of flow where information reinforcement practices will help them to progress to true mastery of any content. This style of education has shown a 3x improvement in the time it takes to cover the material and a nearly 9x improvement in long-term knowledge retention.
Badges (Micro Credentialing)
Badges are used to show the achievements each user. As a learner completes different tasks, they are awarded a badge. The badges are archived in each student's portfolio, and can be shared via social media. This socially-based feature adds motivation, fun, and ownership of the personal learning experience. As more students earn the badges, they become more desirable, which drives students to engage in more activities and gain more rewards.
Game Theory is not talking about turning education into games. It is the study of how people make decisions. We use a deep understanding of these principles to help direct students to desired outcomes. We use practices associated with the Incentive Theory, when we award badges and the corresponding reinforcers and allow them to be shared publicly. Drive theory is applied in our leaderboards, leveling and points systems. Our learning module sizes, module breaks and open learning environment are designed using Goal-setting Theory to increase the speed of knowledge acquisition. All these theories underpin the overarching Temporal Motivation Theory principles. This emphasises that results have to be achieved easily and quickly or people will lose motivation. This is especially true with modern students.
Students get instant and continuous feedback on their progress. The use of formative assessments and student engagement systems is designed to take the fear out of testing, and instead encourage students to learn through testing and repetition. This practice builds self confidence and improves learning habits. Teachers will see an instantaneous improvement in their students’ engagement and outcomes.
What is Concept Driven Mastery (CDM)?
In the normal learning process, students learn a large block of content - then take a test. They cram for the test and then immediately dump most of the knowledge when it is over. Students then move onto the next block of content even if they did not truly learn the information. With Concept Drive Mastery, this does not occur. Students are constantly assessed on small pieces of content and their knowledge is validated before they move on to the next module. If a student struggles, the system focuses more on the exact areas they are struggling until they master the knowledge. With feedback, reinforcement, and the use of formative assessments instead of summative assessments, students attain and retain knowledge at an astounding rate. It is like each learner gets their own personal tutor whose sole job is to ensure their success.